Here we will explain settings related to the model calculation. You can find these settings in the Create Model part of the MESH MODEL tab.

The first part of a model calculation is a depth-map calculation for each image. Here you can set up parameters of this part. This part of the calculation uses mainly the GPU. Please close all applications that are using GPU in order to lower GPU memory usage.

TIP: You can select images that you do not want to use in a model computation by image multi-selection and the selected inputs' panel (prior to the model computation).

- Preview model These settings are applied just if you use the preview quality model computation.
- Image downscale Images scaled down by this factor are used for the depth map computation instead of the original resolution of images. The higher the number, the faster the computation, but it results in a lower detail. Whereas using number 1 means no change in the scale (100% resolution), using number 2 means that each side of an image will be 2 times smaller (25% of the original image resolution), etc.
- Maximal depth-map pixel count The maximal depth-map pixel count. This value does not cancel the Image downscale value and both will be applied. This may affect your resolution.

- Normal model These settings are applied just if you select normal quality model computation.
- Image downscale Images scaled down by this factor are used for the depth map computation instead of the original resolution of images. The higher the number, the faster the computation, but it results in a lower detail. Whereas using number 1 means no change in the scale (100% resolution), using number 2 means that each side of an image will be 2 times smaller (25% of the original image resolution), etc.
- Maximal depth-map pixel count The maximal depth-map pixel count. This value does not cancel the Image downscale value and both will be applied. This may affect your resolution.

NOTE: Downscale for depth maps (defined in the 1Ds Selected input(s) panel for selected pictures)
x Image downscale (defined in Reconstruction settings) = resulting downscale for selected images for depth-map computation.

These settings are used when a laser scan is being used during a model computation.

- Minimal distance between two points Use this setting to define the final density of the laser-scan related parts of the model. However, parts of the model that come from images (photogrammetry) can be denser. Use Mesh calculation / Minimal distance between two vertices to control the overall density of the final model.
- Point-cloud cropping radius Points of a scanner that are further from the scanner position than this value will not be used in the model computation. Use this setting when you know that far points have low accuracy and you do not want to use them in the final model.
- Minimal intensity Use this setting to disable using points with intensity lower than this value. See your scanner specification. Usually, low intensity points are not accurate enough and you may not want them to be reconstructed.

Mesh is created after depth maps are calculated. Use these parameters to control properties of the final mesh.

- GPU acceleration Enable this option to speed up the mesh calculation. It is enabled by default.
- Minimal distance between two vertices Use this setting to define the final density of a model. WARNING: use this just if you are sure that you know the scale of the model. If your scene is geo-referenced, then this number will be in meters/feet. Do not forget to change it accordingly before another model computation in the next project.
- Preview model These settings apply just if you select the preview quality model computation. The model computed in a preview mode is always singleton, i.e. consists of a single part.
- Mesh Calculation Strategy You can choose either to use sparse point cloud, If you use this setting, then the Image depth map calculation / Preview model / Image downscale and Mesh calculation / Preview model / Max vertices count will not be used and will be hidden as they become irrelevant. Or you can choose Max vertex count. With this option, you can define the maximal number of vertices that the final model can contain. A proper decimation factor is estimated in this case. However, of course, the number of vertices will not be exactly the same as you had selected.
- Max vertex count If the Mesh calculation strategy is set to Max vertex count, then this option is visible. It defines the maximal number of vertices that the final model can contain. A proper decimation factor is estimated in this case. However, of course, the number of vertices will not be exactly the same as you had selected.

- GPUs to use If you have multiple GPUs in your computer, then you can choose here which one you want to use.
- Maximal vertices' count per part Defines the maximal count of vertices in a part. We do not recommend tchanging this value.
- Detail decimation factor The bigger the value, the lower the detail and the lower the number of triangles in the final model.
- Photogrammetry

Default grouping factor and Low texture grouping factor define the final density of mesh vertices.

Default noise factor and Low texture noise factor define the final smoothness of mesh.- Default grouping factor The default density. If set to 2, then there should be 2x2=4 times less vertices. You can also lose detail when setting it to a higher than the default value. This settings can also be used when images are having a negative impact on the quality of a mesh, when both images and laser scans are being used to mesh, increasing this value will mean the laser scans will be prioritized for meshing.
- Low texture grouping factor The bigger value, the lower density of vertices in the low-textured parts of mesh.
- Default noise factor The bigger noise factor, the smoother the mesh. You can also lose detail when setting it to a higher value than the default one.
- Low texture noise factor The bigger value, the smoother the low-textured parts of a mesh.

- Model Import
- Maximal vertex count per part Defines the maximal count of vertices in a part for the imported model.