Model Import

Models can be imported in the Wavefront OBJ format (.obj), Polygon File Format (.ply), Autodesk’s file format (.fbx), AutoCAD DXF format (.dxf) and Collada DAE format (.dae). The most common use case when you want to import a model into RealityCapture is when it was created and exported out of RealityCapture to be refined and reimported for texture baking. But you are not limited just to that. You can also do further post-processing, regenerate UV maps, smooth or simplify the model, and so on. You may import as many models as you like, which can be useful, especially when you prefer working with more models in one project.

NOTE: There are some restrictions with the model import. You can import a model only if there is a component in the project (alignment was run successfully), and some formats cannot be imported with UV maps or textures (.ply and .dxf)

How to Import

The whole process of importing a model into the application is really straightforward and intuitive. There are just a few things you need to follow:

Import Model Dialogue

Before exporting any model from RealityCapture, we recommend choosing to export an info file (*.rcinfo) as well. This option is enabled by default. This info file can be helpful when reimporting the post-processed model back to RealityCapture for additional processing like texturing or texture reprojections.

RealityCapture automatically searches for the info file, and if it finds it, it will use the information to prefill the settings in the new import dialog. The info file must be named the same as the imported model name and include an additional ".rcInfo" extension. For example, myObject.obj.rcInfo.

Coordinate System and Texturing

TIP: You can export, retopologize, create UVs, and import your model. Afterwards, when you run texturing of the imported model, it will automatically use your UVs and compute colors of the texels, i.e., it will not do the unwrapping.

Model Export

Learn how to export a model

See also: