Adjusting Coloring and Texturing Settings

If you need to adjust any parameters of model coloring/texturing, the Settings of both are accessible within the MESH MODEL tab - section Mesh Color & Texture.

Texturing and its quality is strongly dependent on how UV maps are generated. RealityCapture offers a method where you can define a desired texel size w.r.t. coordinate system units, e.g. the texel can be 5 mm big, or you may set the maximal texture resolution and count of textures which can be used to texture a model. Alternatively, you can import UV coordinates with the model (read more).


Default Unwrap Parameters

You can change the default unwrap parameters, which will be used before the texturing, in case the model was not unwrapped beforehand. There are two methods now: Geometric and Mosaicing based. Geometric is the legacy fast unwrap method. Mosaicing based (experimental) is the new method producing fewer UV islands but it is slower than the geometric method.

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WARNING: The default unwrap parameters are used only when an object does not contain UV maps and you press the Texture (F9) button. If you want to recalculate a model unwrap with existing texturing, use the Unwrap tool.

Geometric Unwrap Method

When using the geometric method, it is possible to set the maximal texture count or to control the texel size.

Maximal Texture Count Style

This style is useful if you have restricted the model to a particular count of textures. Set Style to Maximal texture count, and the Maximal texture count setting will show up. The texel detail is adjusted automatically so that the texturing fits into the selected maximal number of textures within the selected maximal resolution.

Controlling Texel Size

Use the Fixed texel size or Adaptive texel size style if your intention is to deliver a model with pre-defined visual precision, e.g. 1cm resolution for creating a true ortho-photo map. There will be so many textures how many are needed to texture the model with the selected texel size.

Both unwrap styles share some common settings, here are the settings related to this style:


For practical reasons, e.g. if you are scanning a statue on a wider square, you may want to have finer details closer to the statue and 1cm detail elsewhere. Choose the Adaptive texel size style where you can define ranges where your texture must fit. The RealityCapture unwrap algorithm will use the 3D model, camera poses and inputs resolution to calculate optimal texel sizes and it will clamp the estimated texel into a range defined by:



Mosaicing Based Unwrap Method

The Style options change for the mosaicing based unwrapping. You can choose between Maximal texture count and Quality.


Color and Texture Settings

In the coloring and texturing settings it is possible to set the resolution of the imported textures, and various parameters that are altering the texturing and coloring process.

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Imported UV Maps

Imported models (read more) may define UV coordinates and hence it is not necessary or even not desired to recalculate them. However, the texture resolution might not be defined during import, e.g. when a mock-up texture file is missing.


Texturing Algorithm

Use the following settings to set additional texturing and coloring settings.


TIP: After you have colorized and/or textured your model, you are ready to see the output via rendering screenshots of your model, create ortho-projections and/or export it.

Texturing Properties of an Already Textured Model

You can browse the following texturing properties after a model is unwrapped or textured, or imported. Just select a model in the 1Ds view. A panel of the selected model will appear. Expand the Texturing group of the panel.


Texture Layers

When an unwrap or a texture is made, you can select a texture layer in 1Ds view under your model under Model Textures.

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The Selected Texture Layer panel displays settings which were used to create the texture layer. It is possible to change the Name of the layer by clicking on it and writing down a new name.


See also: