A 3D scene view (3Ds) can display scenes or its objects in more rendering modes. You can switch between render modes in the Scene Render section of the SCENE 3D/VIEW tab. While render modes affect how the model is going to be displayed in the 3Ds view, there are some other options that can be set in the Scene Render section:
The following modes are available:
First, you need to calculate a mesh - so you must have the images aligned, the model calculated and the 3Ds displayed in the layout. If you see just a point cloud, then either you have only aligned images so far, or the model is way too big to fit into the system memory. In the latter case, read further to find out how to render your big data.
For a smooth viewing experience, the following operations are performed:
Every GPU/CPU/RAM/VRAM-intensive calculation (for example alignment, reconstruction, or texturing) switches the rendering mode temporarily back to the low-demanding mode, i.e. to the point cloud rendering. Once the process is over, the system automatically switches back to the previous mode. Of course, if it is possible depending on the system resources.
For a better editing experience, back-faced triangles are rendered always. They are rendered in a different color, or better said, with the same shade of color as the back-faced geometry rendered with the orthographic projection tool. You can choose their color and transparency in thetool.
There are no limits, when it comes to the number or size of textures. They are scaled just what is needed.
The number of triangles displayed in solid or sweet mode is set in the application settings (WORKFLOW tab / Application). There are 3 settings, with options to use 20%, 40%, or 80% of your VRAM. The number of triangles displayed will depend on the amount of VRAM on your GPU. For example if your GPU has 16GB of VRAM your options would be 72mill (20%), 143 mill (40%), 285 mill (80%).
Learn how to render any scene to an image
Learn how to create and export ortho projections