RealityCapture Map Wizard is basically your personal virtual assistant guiding you through a creation of geo-referenced maps and/or models but mainly doing almost all of the defined processing for you.
The whole process is very intuitive and easy. You can call it any time, by clicking the Map Wizard button
in the WORKFLOW tab. There is no necessity to follow it from scratch, you can also leave the guide at any stage and continue on your own, feel free to jump back in, too.
Starting with a new empty project, clicking on the Map Wizard button, you will be first asked to add some inputs to process:
After importing all images, you will see a count of geo-referenced images, non-georeferenced ones, and a count of images whose sensor is currently not in the camera database. By default, images are grouped with respect to the EXIF data (more information here).
If your images do not contain GPS positions in EXIF, you will need to geo-reference your scene using a flight log or some ground control points (coordinates and measurements):
As soon as you successfully load all inputs, you can proceed to displaying them in the map and to defining an area of reconstruction. In the Verify Reconstruction Region dialog, all your inputs with the real-life coordinates are displayed on the basis of (the world) OpenStreetMap:
As the next step, you will define your preferred output of the reconstruction. In case it is just a georeferenced orthographic projection, choose Map, and proceed to defining the final quality of the created map. If you wish to create only a 3D textured model, choose the Model option and continue with defining the parameters of the reconstruction. You can also opt for the combination of the two.
There are two approaches to defining the final resolution (ground sample distance) of your map:
You can also have a report exported into an HTML file by ticking Save report and choosing a pre-defined report template. Click here for more information on RealityCapture reports.
In this window, a detail of the created 3D mesh and the texture are defined:
For Detail, you can choose from these pre-defined modes:
Simplify to You can choose a level of mesh simplification from the drop-down menu (small - 100,000 triangles (tris), medium - 500,000 tris, moderate - 1 million tris, large - 10 million tris, 10/50/100%), or enter your target triangle count or a target percentage of triangles (do not forget to include the % symbol in the second case).
Texture Here you define the quality of the texture created for a simplified model:
The Summary and Fine-tuning dialog provides you with a summary of the selected outputs and lets you perform their final adjustments: